| Welcome to Can Do Problem-solving |
Can Do Problem-Solving addresses the different strategies for problem-solving, ensuring your pupils from Years 1 to 6 become successful problem solvers.
The series includes the full range of problems: finding all possibilities; logic patterns; finding rules and describing patterns; diagrams and visual puzzles.
Can Do Problem-Solving consists of an Interactive Whiteboard CD-ROM, a Resources CD-ROM and a Teacher’s Book for each year.
- Uses the five-step process for problem-solving, encouraging pupils to tackle problems systematically.
- Differentiation at Core, Support and Extension levels enables pupils of all abilities to access the same problem, making your planning simpler.
- Interactive Whiteboard CD-ROMs provide fun activities to motivate your pupils in this tricky area of maths.
Correlation charts to match the renewed Numeracy Framework
- 1. Reason logically
- 2. Make a conjecture and test it with particular examples
- 3. Work backwards
- 4. Trial and improvement
- 5. Look for a pattern
- 6. Make an organised list of table
- 7. Try a simpler case
- 8. Act out the situation
- 9. Draw a picture or diagram or make a model.
The Interactive CD-ROMs are ideal tools for whole-class teaching as each CD_ROM contains 9 easy-to-follow interactive lessons to introduce the problem-solving strategies. The interactive screens hold pupils' attention and allows pupils to experiment with potential solutions. The Resources CD-ROMs provide a range of printable resources for group and individual work, including worksheets. Follow-up problems reinforce skills introduced in the whiteboard problem and additional problems are included in the Problem Bank to help your pupils consolidate their problem-solving skills.
Each Teacher's Book is divided into two sections. The first focuses on the 9 main teaching units containing the whiteboard problem activity, and two follow-up problems. The second provides a bank of problems for further consolidation. It also includes full lesson plans and each follow-up problem is differentiated at three levels to enable all abilities access to the same problem.
|